![]() ![]() Triangle Strategy is not, it’s more story and choices than actually fighting and RPG madness. In truth I was expecting more of the same RPG gameplay with you going around grand locations, fighting, and doing missions. Triangle Strategy is a game that looks just like the last game that used the same art style with the gorgeous pixel art used in such a fresh unique way. Everyone will have a different experience.Notes that can be collected and acquired give more backstory and lore.Every time a new person joins your team you get a brief text window of their strengths and weaknesses.Turn order is shown and is determined by stats.Weak will show above an enemy’s head of they are umm weak to a particular attack.After any movement in combat, you can choose which direction to face.You have time to go back to action before committing.Simulation mode – you can actually test out your actions before actually making it official.Before a fight, you can change in and out team members but the game will highlight recommended characters.EXP and damage numbers pop up as you fight.Chaim/follow-up attacks can be had by other party members being close to the enemy whilst someone else attacks.To add to the tiles you can freeze a tile to make it slippy but then use fire to thaw it out but that then turns the tile into a puddle.Can use items to turn tiles into something like drop oil to do more fire damage or pour water down to take electric attacks more powerful.Every party member earns EXP and levels up which improves their stats and health and unlocks new abilities.You can unlock additional information from conversations as you progress and trigger certain criteria.Innkeepers/merchants can be found in exploration locations and usually sell rare goods not available from the Encampment.Text can be skipped, fast forward, paused, and slowed down.Persuasion can be given a greater success rate by gaining information by chatting with people, it could be anywhere so the game gives a reason for you to seek out everyone and everything.You can attempt to persuade member votes but it’s never guaranteed. Voting – at times you may need to vote, your team will vote depending on their personal convictions.Combat movement will change the color of the tiles to show if you can be attacked on that particular tile, fight and be safe or be far away from them all.Battle prep allows you to survey the battleground, move characters around and visit the Encampment.In three phases of the gameplay, you get cutscenes/story, battles, and exploration.Encampment is like your camp that you can go to whenever you are on the map and here you will find a shop with more things becoming available as you play.Enemies can drop loot upon death and anyone can pick it up. ![]() Positioning plays a huge part as elevated attacks do more damage and behind attacks score critical.Turn-based combat that takes place on a grid.Multiple choice encounters that have a bearing on the story or on who you can recruit.Three guiding convictions prevail in the game – utility, morality, and liberty.You can manually save from the map screen in between missions. ![]()
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