![]() ![]() Multi-classification races ( Grid Legends will have 48 different car classes) sound like an interesting spin, but the novelty of racing different vehicles was somewhat blunted by how Grid Legends handled setting up the field. I appreciated the inherent risk the jumps presented, even if the reward for taking one wasn’t apparent. ![]() ![]() The jumps will keep every driver honest real physics are in play with both takeoff and landing, and rarely are both ends cleanly executed. Boost gates (drivers must pass through two in a long corner to claim the perk) are placed well outside the racing line, making it a legitimate gamble to go for the extra horsepower, even if you’re leading. Leavening the competition are new vehicles classes, like all-electric racers, and stadium trucks, as well as speed boost gates for the former, and ramps and jumps for the latter. A huge loop, the Le Mans-style Strada Alpina, is the newest attraction and the biggest winner among the bunch. I never saw the Nemesis tag light up when I ran someone off the track, when I dive-bombed the a corner and forced a driver wide, or committed any other non-contact racing transgression.Īs for the events, a lot carries over from the last Grid, mostly in terms of race courses and locations - Indianapolis Motor Speedway, Brands Hatch Circuit, and Havana and San Francisco’s multiple street tracks are just a few of the incumbents. In Grid Legends, they’ll stay mad for a few races. It’s still not very nuanced smack an AI racer and they get mad. ![]() It’s the triggering mechanism for the game’s Nemesis system, which returns from Grid 2019. Hard contact is inevitable, if not encouraged. This is especially frustrating considering Grid Legends makes no bones about being a pack racer, sort of like the pavement version of last year’s Dirt 5. I could die halfway through a turn as easily as I could overshoot a squared-off left and plow into a tire barrier. My racing line helpfully calls out a braking zone, but the camera effect distorted my sense of how much to slow the car. Braking points, the distance to a car leading you, the apex of a turn and when to exit it, all of that is more difficult to take with precision when my Ferrari and my Renault alike jackrabbit through every gear change, and clamp down hard on with every brake. It still doesn’t change the fact that it’s hard to sustain smooth driving with the camera angle that most arcade racers will use. Sure, I can neutralize the camera’s exaggerations by taking a cockpit view, but that presents a different degree of difficulty when racing with a gamepad. It’s not the thing I wanted to write after six hours with a preview build, either. That’s probably not the thing race fans want to read about a title coming in two months. Grid Legends abuses that effect, which both adulterates the feeling of high speed and robs me of the satisfaction of handling it. The back and forth, whether shifting from second to third gear, or feathering the brakes in the mildest chicane, is a visual effect meant to impart a feeling of speed. Not in how Grid Legends’ vehicles handle, but in the third-person camera trailing them. Next year’s Grid Legends leans into arcade features for the second consecutive edition, carrying over a lot of what racing fans may have missed in a rebooted Grid hustled out the door at the end of 2019. Codemasters’ touring-car Grid franchise has lurched back and forth between simulation and arcade gameplay emphasis practically since the series began in 2008. ![]()
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